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Firestorm Armada Commission Complete! November 15, 2016

Posted by Jason Bergunder in Army building, Firestorm Armada, marauders, Painting, sorylian, spartan games, terran, Uncategorized.
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Group shots! Such a diverse set of models. The Pathogen ships were nice to paint. I hope Spartan Games does more with them.

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Firestorm Armada Commission Update #11 – Sorylian Battleship November 15, 2016

Posted by Jason Bergunder in Army building, Firestorm Armada, Painting, sorylian, spartan games, StaticGrass Creations.
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The last piece of the commission. The Sorylian Battleship. I added more blue and gold this time. Very smooth.

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Firestorm Armada Commission Update #10 – Don’t Touch It! November 13, 2016

Posted by Jason Bergunder in Army building, Firestorm Armada, marauders, Painting, spartan games, StaticGrass Creations.
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When you see a spaceship with tentacles growing off it when there shouldn’t be any, the first thing you should do is shoot it. I think some of us have seen enough hentai to know where that would go.

The last Pathogen large ship has been complete. Following the other two infected ships’ schemes, the pathogen was an external virus that took over the ship. Some of the details are really interesting. The tentacles are forcing open hangar doors and going into the ventilation(?) grills. I made the tendrils a different colour at some of its extremities to denote that those parts are newer and still growing. Spoopy.

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Firestorm Armada Commission Update #9 – Pathogen Large Ships November 12, 2016

Posted by Jason Bergunder in Army building, Firestorm Armada, marauders, Painting, spartan games, StaticGrass Creations.
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2 out of the 3 Pathogen Large ships are done. The last one will be at display quality.

I wanted to go for an external infection look, rather than the box art pathogen that looks like it started from the inside on the ship. That this virus was floating around space and latched onto the hull of a battleship and just got bigger, took over and now the ship is basically sentient.

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Firestorm Armada Commission Update #8 – Terran Big(ger) Ships November 10, 2016

Posted by Jason Bergunder in Army building, Firestorm Armada, Painting, spartan games, StaticGrass Creations, terran.
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Finally complete these heavy hitters for the Terran fleet. Of course, due to white on almost white, no one can see the highlighting on camera. Next, infested ships and a Sorylian ship.

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Firestorm Armada Commission Update #7 – Terran Cruisers November 3, 2016

Posted by Jason Bergunder in Army building, Firestorm Armada, Painting, spartan games, StaticGrass Creations, terran.
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Terran Templar class cruisers complete. 8 of them. Painted to the tune of the Great White fleet, like the last batch I did some time ago. Next, the big stuff.

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Firestorm Armada Commission Update #6 – Terran Battleships October 29, 2016

Posted by Jason Bergunder in Army building, Firestorm Armada, Painting, spartan games, StaticGrass Creations, terran.
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Old school Terran battleships complete. I tried to make their likeness to the more recent design of battleship I painted the last time I had Terran ships in commission.

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Firestorm Armada Commission Update #5 – Terran Cruisers October 26, 2016

Posted by Jason Bergunder in Army building, Firestorm Armada, Painting, spartan games, StaticGrass Creations, terran.
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From the Terran reinforcements group, I bring to you, the cruisers. Though, they can be made into 2 types, so I don’t know which one is which. Next, old Terran battleships.

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Firestorm Armada Commission Update #4 – Terran Carriers and Frigates October 24, 2016

Posted by Jason Bergunder in Army building, Firestorm Armada, Painting, spartan games, StaticGrass Creations, terran.
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Tabletop level Terran carriers and frigates for Firestorm Armada Commission. Lots more to do. Next, cruisers!

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Firestorm Armada Commission Update #3.5 – Engine Glow October 21, 2016

Posted by Jason Bergunder in Army building, Firestorm Armada, marauders, Painting, spartan games, StaticGrass Creations.
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A small update with the Syndicate ships. Added some engine glow to the thrusters. I swear, it’s there. And it’s blue.